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	<title>PlanetPOV &#187; Games</title>
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		<title>PWND: A Brief History of Video Games</title>
		<link>http://planetpov.com/2011/10/17/pwnd-a-brief-history-of-video-games/</link>
		<comments>http://planetpov.com/2011/10/17/pwnd-a-brief-history-of-video-games/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 13:00:21 +0000</pubDate>
		<dc:creator>ADONAI</dc:creator>
				<category><![CDATA[Arts & Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[X-Box]]></category>

		<guid isPermaLink="false">http://planetpov.com/?p=30381</guid>
		<description><![CDATA[Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn&#8217;t video [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://images.pictureshunt.com/pics/p/pacman-1980.jpg" alt="" width="350" height="270" /></p>
<blockquote><p><span style="font-family: Arial;">Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn&#8217;t video games be an art form? ~<a href="http://en.wikipedia.org/wiki/Sam_Lake" target="_blank">Sam Lake</a></span></p></blockquote>
<p>&nbsp;</p>
<p>I love video games. Like I would any good book or movie. It&#8217;s an experience and something to get wrapped up in. The interactivity is especially appealing. I&#8217;m not reading about something or watching it happen, I&#8217;m doing it. Making it happen. As games have evolved and become less linear, what I do has become, more and more, my decision. Games Like <em><a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_%28series%29" target="_blank">Grand Theft Auto  </a></em>and the<em> <a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls" target="_blank">Elder Scrolls</a></em> series give players a huge world to interact with and don&#8217;t really tell them everything they can do. There is still a structure to it. Missions to follow, an overall story to progress, but you don&#8217;t have to do that right away before enjoying everything the game has to offer.</p>
<p>If I wanna spend 3 hours launching  cars off  a roof into helicopters, I can do that. And it is fucking awesome. The rise of online gaming makes it all a shared experience as your friends can jump in to  help you launch cars into helicopters. Games like<em> <a href="http://en.wikipedia.org/wiki/Call_of_Duty" target="_blank">Call of Duty</a></em>, <a href="http://en.wikipedia.org/wiki/Halo_%28series%29" target="_blank"><em>Halo</em></a> and <em><a href="http://en.wikipedia.org/wiki/Battlefield_%28series%29" target="_blank">Battlefield</a></em> allow payers from all around the world to kill each other in glorious HD and argue with the most foul mouthed 13 year old kids on the planet. . <em><a href="http://www.easports.com/" target="_blank">EA Sports</a>&#8216; &#8216;<a href="http://en.wikipedia.org/wiki/Madden_NFL" target="_blank">Madden</a>&#8216;</em>  titles have become synonymous with the game of football and it&#8217;s release date rivals opening day for fan excitement.</p>
<p>So how did this multi-billion dollar a year industry come to be? Well I&#8217;m glad you asked, cause I&#8217;m about to tell you.</p>
<p>&nbsp;</p>
<p>HEY! Where are you going? You get back here and read this shit!</p>
<p>&nbsp;</p>
<h3>Level 1: The Quest Begins</h3>
<p><img class="aligncenter" src="http://www.unlimitedgamer.net/coverage/loz/images/Legend_tent_scnreenshots_021.jpg" alt="" width="520" height="390" /></p>
<p>&nbsp;</p>
<blockquote><p>&#8220;The President has been kidnapped by ninjas. Are you a bad enough dude to rescue the president?&#8221; ~<a href="http://en.wikipedia.org/wiki/Bad_Dudes_Vs._DragonNinja" target="_blank">Bad Dudes</a></p></blockquote>
<p>&nbsp;</p>
<p>Did you like that? Yeah, get ready for all kinds of video game puns and jokes that me and 3 other people will get. Anyways, we begin in 1947 with the <a href="http://en.wikipedia.org/wiki/Cathode_ray_tube_amusement_device" target="_blank">Cathode ray tube amusement device</a>. Worst. Game title. Ever. What if they still did that?</p>
<p>&#8220;Are you ready for Integrated Circuit Board with Cell Processor?!!&#8221;</p>
<p>Created by <a href="http://en.wikipedia.org/wiki/Thomas_T._Goldsmith_Jr." target="_blank">Thomas T. Goldsmith, Jr.</a>, son of Walter Smith, the CRTAD was a &#8220;game of skill&#8221; that required players to use a dial to shift a dot over an &#8220;airplane&#8221; simulated on the radar like screen and press a button to fire within a certain amount of time. A simple concept seemingly used by ever<a href="http://en.wikipedia.org/wiki/Category:Rail_shooters" target="_blank"> rail shooter</a> since. It was stupid and people made fun of him for making it. Not really. I&#8217;m sure he had many friends.</p>
<p>The next decade saw some other simplistic ideas such as  Tic-Tac Toe. Not exciting but not very fun. The first real video game was made in 1958 at  Brookhaven National Laboratory by William Higinbotham, Lord of Essex and Squire of Henshelshire. Unlike previous games, <em><a href="http://en.wikipedia.org/wiki/Tennis_for_Two" target="_blank">Tennis for Two</a></em> was completely self contained meaning there was no external connections needed to make the game work other than a power supply.  It featured the side view of a &#8220;tennis court&#8221; with a net in the middle. Players used  a paddle controller to hit the ball and adjust the angle of it. Everyone agreed that it was quite revolutionary but did not have enough monkeys carrying chainsaws. A design flaw that would be addressed down the line.</p>
<p>One of the first video games to eventually become commercially released was <em><a href="http://en.wikipedia.org/wiki/Spacewar!" target="_blank">SpaceWar!</a>,</em> created in 1961 by <a href="http://en.wikipedia.org/wiki/Steve_Russell" target="_blank">Steve &#8220;Slug&#8221; Russell</a>, Martin &#8220;Shag&#8221; Graetz, and Wayne &#8220;Tits McGee&#8221; Witaenman at <a href="http://en.wikipedia.org/wiki/Massachusetts_Institute_of_Technology" target="_blank">MIT</a>.  A 2 player game, it involved 2 ships trying to destroy one another while avoiding falling into the gravity well of a star in the center of the screen. each player has a limited number of missiles and fuel increasing the urgency of the game. There was also a &#8220;hyperspace&#8221; move that could be used to randomly appear somewhere else on the screen. But it also randomly caused explosions, discouraging overuse.</p>
<div class="wp-caption aligncenter" style="width: 260px"><img src="http://ltc.smm.org/gamestudio/files/images/spacewar.gif" alt="" width="250" height="203" /><p class="wp-caption-text">THRILL TO THE EXCITEMENT OF, SPACEWARS!!</p></div>
<p>Video games were coming of age at the same time computers were. These early games were made on site and rarely left the rooms they were created in. Access to computers were limited.  The first PC was still over a decade away but people were already planning ways to get their games out to the public.</p>
<p>In 1971 the first coin operated video game was installed at Stanford University. Called<a href="http://en.wikipedia.org/wiki/Galaxy_Game" target="_blank"><em> Galaxy Game</em></a>, it was based on the concept of SpaceWar! and pitted two players against each other in spaceships. The whole unit was two different arcade units placed together sharing the same information.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.pinkgorillagames.com/retro/galaxy%20game%20dual%20cabinets-thumb.jpg" alt="" width="400" height="300" /></p>
<p><span style="font-family: Arial;">The game was pretty successful and paved the way for the first arcades in America.  Meanwhile a man named <a href="http://en.wikipedia.org/wiki/Nolan_Bushnell" target="_blank">Nolan Bushnell</a> was working on a very similar game titled <em><a href="http://www.pinkgorillagames.com/retro/galaxy%20game%20dual%20cabinets-thumb.jpg" target="_blank">Computer Space</a></em>.  The game was a financial dead end but that isn&#8217;t important. What matters is what Nolan decided next. In 1972 he decided to start his own company named <a href="http://en.wikipedia.org/wiki/Atari" target="_blank">Atari</a>, one of the major turning points in the history of video games.</span></p>
<p><span style="font-family: Arial;">Atari&#8217;s first product was <em><a href="http://en.wikipedia.org/wiki/Pong" target="_blank">Pong</a></em>. Even if you&#8217;ve never played a video game before in your life you probably know about Pong. This was one of the first financially successful video game units. And boy was it. At first Bushnell had difficulty finding financial backers to help Atari manufacture and sell the product on their own. But once they got the first units out and in shops and arcades, the orders came flying in. By 1974 he was shipping Pong units all over the country and around the world. Pong turned Atari into a real company and gave them a strong financial foundation.In 1976 Atari began shipping home versions of Pong that could attach to the back of TVs. Again it proved insanely popular. So popular that <a href="http://en.wikipedia.org/wiki/Magnavox" target="_blank">Magnavox</a>, who had already released a home console, decided to sue them for copyright infringement. Since you could make the argument that everyone is infringing on Tennis for Two or any number of earlier similar games, Bushnell&#8217;s lawyers were confident he would win.</span></p>
<p><span style="font-family: Arial;">However the court costs would basically bankrupt Atari. Bushnell settled out of court but Magnavox wanted more. they wanted an exclusive licensee deal with Atari and Pong plus rights to any future titles. Bushnell called bullshit and held back Atari products for a year to clear the suit.<br />
</span></p>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 426px"><img class=" " src="http://static.blackberryrocks.com/wp-content/uploads/2011/06/pong_flash_game.png" alt="" width="416" height="319" /><p class="wp-caption-text">PONG!</p></div>
<p><span style="font-family: Arial;"><br />
</span></p>
<h3><span style="font-family: Arial;">   Level 2: The Quickening </span></h3>
<p>&nbsp;</p>
<p><span style="font-family: Arial;"><img class="aligncenter" src="http://elder-geek.com/wp-content/uploads/2011/04/Chrono_Trigger_Magus_battle_artwork.png" alt="" width="485" height="304" /><br />
</span></p>
<blockquote><p>&#8220;It&#8217;s dangerous to go alone! Take this.&#8221; ~<a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda" target="_blank">Legend of Zelda</a></p></blockquote>
<p>&nbsp;</p>
<p><span style="font-family: Arial;"> By the late 1970&#8242;s dozens of Pong clones were flooding the market and dealers began selling consoles at a loss to clear stock. Many companies dropped out op the market leaving only Atari and Magnavox who operated at a loss in &#8217;77 and &#8217;78. things were looking pretty grim  but a ray of light shined though in the form of <em><a href="http://en.wikipedia.org/wiki/Space_Invaders" target="_blank">Space Invaders</a></em>. Developed by Tai</span><span style="font-family: Arial;">to in 1978 it quickly rekindled the dying video game fire. This opened the door for what is referred to as the <a href="http://en.wikipedia.org/wiki/Golden_age_of_video_arcade_games" target="_blank">Golden Age of Video Games</a>.</span></p>
<p><span style="font-family: Arial;">In October of 1980 the game that would carry video games into he heart of American pop culture was released. Developed in Japan by <a href="http://en.wikipedia.org/wiki/Namco" target="_blank">Namco</a>, <em><a href="http://en.wikipedia.org/wiki/Pac-Man" target="_blank">Pac-Man</a></em> is the reason why video games exist at all today. Never before or since has  a game achieved the kind of all encompassing pop culture appeal that Pac-Man had. games spin off merchandise, or TV shows, or music videos, or art and books, but Pac-Man had ALL that shit. It was just  a simple puzzle game but it was polished and marketed perfectly. Who tha Hell hasn&#8217;t saved the power pellet in the lower left corner until the middle right was cleared? Or was that upper right to center? Anyways, Pac-Man was the bomb. It is BY FAR the highest grossing video game of all time, raking in over $2.5 billion between 1980 and 1990. Pac-Man is THE game. Even today you have to tip your hat to it. Without games like <em>Pac-Man</em> and <em>Space Invaders</em> making insane amounts of money in the arcades, the video game industry would most likely have completely collapsed.<br />
</span></p>
<p><span style="font-family: Arial;">Atari captured the home console rights and produced a lack luster console port. It looked like someone had drained the original <em>Pac-Man</em> of color, set it on fire til ti melted a little, and shipped it out. Arcades were the place to be anyways. The 80&#8242;s saw an explosion of arcades around the country fueled by an ever increasing stable of legendary games. <em>Pac-Man</em>, <em>Space Invaders, <a href="http://en.wikipedia.org/wiki/Asteroid" target="_blank">Asteroids</a>, <a href="http://en.wikipedia.org/wiki/Ms._Pac-Man" target="_blank">Ms. Pac-Man</a>, <a href="http://en.wikipedia.org/wiki/Donkey_Kong" target="_blank">Donkey Kong</a>, <a href="http://en.wikipedia.org/wiki/Defender_%28video_game%29" target="_blank">Defender</a>, <a href="http://en.wikipedia.org/wiki/Galaxian" target="_blank">Galaxian</a>, <a href="http://en.wikipedia.org/wiki/Popeye_%28video_game%29" target="_blank">Popeye</a>, <a href="http://en.wikipedia.org/wiki/Pole_Position_%28video_game%29" target="_blank">Pole Position</a>, <a href="http://en.wikipedia.org/wiki/Dig_Dug" target="_blank">Dig Dug</a></em>, and <a href="http://en.wikipedia.org/wiki/Golden_age_of_video_arcade_games#List_of_most_popular_games" target="_blank">many, many more</a>. And despite not being able to capture the arcade experience perfectly, Atari was doing quite well with it&#8217;s home consoles. So well that they were able to produce a<a href="http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_%28video_game%29" target="_blank"> game based on E.T.</a>, watch it bomb miserably, and <a href="http://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_%28video_game%29#Atari_video_game_burial" target="_blank">bury 1,000,000 units in the desert</a>. Seriously. Home PCs were now a staple in many homes and they were producing a close knit hardcore game audience. Home PCs are also where we begin to see <a href="http://en.wikipedia.org/wiki/History_of_video_games#Genre_innovation" target="_blank">genre innovation</a> and a clear difference in game mechanics. Your first person shooters, RPGs, and action adventure games all came about on PCs. Games created and traded often through the mail.The game market was peaking. it seemed like nothing could stop it. Then something did.</span></p>
<p>A <a href="http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983" target="_blank">second video game crash</a> in America occurred in 1983. Again problems with a weak diluted market led to severe losses for many home console manufacturers. Everyone was trying to cash in on the arcade explosion with home consoles that provided the &#8220;arcade experience&#8221;. They didn&#8217;t. The quality of games for home consoles dropped and PCs were putting out a superior product, so many gamers went to computers, abandoning the home console market. Leading manufacturers like Atari had multiple systems out so they were basically competing against themselves. The late 70&#8242;s and early 80&#8242;s were a long string of terrible business decisions by many home console manufacturers, including the aforementioned <em>E.T</em>. incident. Many game programmers were leaving Atari and other companies complaining of missed checks and lack of royalties for their creations. The first third party developer to emerge was <a href="http://en.wikipedia.org/wiki/Activision" target="_blank">Activision</a> in 1979.  A company founded by ex-Atari employees.   This marked another milestone moment in video games. Now developers could create and profit from their own creations and sell them to the console manufacturers instead of giving them up.</p>
<p>Arcades still produced profits during this time and began showcasing new technology that would fuel the rebirth of the home console market.  Meanwhile, in Japan,  the home console market was set to explode in a  huge way and carry that momentum all the way over to America.</p>
<h3>Level 3: The Ice world</h3>
<p><img class="aligncenter" src="http://www.wingdamage.com/wp-content/uploads/2009/08/super-empire-strikes-back-t.jpg" alt="" width="500" height="290" /></p>
<p>&nbsp;</p>
<blockquote><p>&#8220;THANK YOU MARIO! BUT OUR PRINCESS IS IN ANOTHER CASTLE!&#8221; ~<a href="http://en.wikipedia.org/wiki/Super_Mario_Bros." target="_blank">Super Mario Bros.</a></p></blockquote>
<p>&nbsp;</p>
<p>In Japan the <a href="http://en.wikipedia.org/wiki/Nintendo" target="_blank">Nintendo</a> company was looking to expand into the growing Japanese home console market. Nintendo, established in 1889, began as a card company. As times changed they jumped into whatever was big a the time in entertainment.  In 1974 Nintendo signed  a deal to distribute Magnavox&#8217;s home console in Japan. This would be the first of several American consoles they would license in Japan including the <a href="http://en.wikipedia.org/wiki/Atari_2600" target="_blank">Atari 2600</a> . The Atari 2600 series was wildly successful in Japan and America and a ridiculous amount of Atari knockoffs partly led to the second video game crash in &#8217;83. But what made Nintendo wildly successful in the video game market was it&#8217;s arcade games. The release of <em>Donkey Kong</em> coupled with rising profits from their console deals elevated Nintendo to one of the most profitable companies in all of Japan. The creator of Donkey Kong, <a href="http://en.wikipedia.org/wiki/Shigeru_Miyamoto" target="_blank">Shigeru Miyamoto</a>, was about to launch a video game empire and make Nintendo one of the most recognizable brand names in the entire world. And it would all start with a game featuring the nameless hero from <em>Donkey Kong</em> and his brother.</p>
<p>After the incredible success of <em>Donkey Kong</em>, Nintendo wanted an equally brilliant follow up from Miyamoto. Miyamoto had an idea for a game already but no star. He decided to pluck his character from <em>Donkey Kong</em>, called Jump Man by developers and many players, and give him his own game and story. This would prove to be the greatest idea ever in the history of anything. He and <em>Donkey Kong</em> co-creator <a href="http://en.wikipedia.org/wiki/Gunpei_Yokoi" target="_blank">Gunpei Yokoi</a> went to work on a game about two plumbers clearing the sewers under New York City of strange creatures.</p>
<div class="wp-caption aligncenter" style="width: 310px"><img src="http://theskywardsword.com/wp-content/uploads/miyamoto.jpg" alt="" width="300" height="449" /><p class="wp-caption-text">Shigeru Miyamoto: The father of modern video games. Wears ridiculous turtlenecks.</p></div>
<p>&nbsp;</p>
<p><span><br />
So Miyamoto started bouncing some ideas off of  Yokoi and eventually they came up with the game <a href="http://en.wikipedia.org/wiki/Mario_Bros." target="_blank"><em>Mario Bros.</em></a>, starring <a href="http://en.wikipedia.org/wiki/Mario" target="_blank">Mario Mario</a> and <a href="http://en.wikipedia.org/wiki/Luigi" target="_blank">Luigi Mario</a>, in 1983. Stupid names, pretty successful game. </span></p>
<div class="wp-caption aligncenter" style="width: 449px"><img class=" " src="http://mushroomhedgehoggames.webs.com/photos/Super-Mario/Mario%20Bros.%20%28Photo%202%29.gif" alt="" width="439" height="412" /><p class="wp-caption-text">MARIO BROS.</p></div>
<p><span>Game play consisted of eliminating waves of &#8220;enemies&#8221; by hitting the ground underneath them which would flip them on their back. At that point you had a set amount of time to get o the enemy and jump on top of it to eliminate it. A big POW block set int he middle of each level and could be used by either player to turn every enemy currently on screen onto it&#8217;s back. It could only be used once per level. Later remakes provided 2 POW blocks or the ability to earn new blocks by completing tasks during game play. It was pretty fun. Further you went the more challenging each wave got. </span></p>
<p><span>After the success of <em>Mario Bros.</em>, Nintendo figured they had a premiere developer in Miyamoto. They were right. That same year Nintendo finally released the home console they had been working on, the Famicom. Graphically superior to anything else on the market it would quickly take over the Japanese console market. Games on the Famicom looked a lot like their arcade counterparts and the Atari 2600 games looked like warm diarrhea. Think I&#8217;m being harsh? See that picture of <em>Mario Bros</em>. above?      Here it is on an Atari:</span></p>
<div class="wp-caption aligncenter" style="width: 522px"><img class=" " src="http://videogamecritic.net/images/2600/mario_bros_.png" alt="" width="512" height="312" /><p class="wp-caption-text">Terrible, right?</p></div>
<p><span>The picture before this one is from the Famicom. An almost perfect arcade conversion. This would set the bar for every console manufacturer to follow as they realized they had to keep up with current game technology to dominate the console market. Later on in the 90&#8242;s it wold become all about keeping pace with PCs. But, at this point,  arcades ruled and that was the experience people wanted. Over in America the home console market was stagnant. And anyone bitching that I forgot about ColecoVision: Fuck ColecoVision.</span></p>
<div class="wp-caption aligncenter" style="width: 323px"><img src="http://famicomworld.com/wp-content/uploads/2008/11/famicom_biography3.png" alt="" width="313" height="269" /><p class="wp-caption-text">Famicom</p></div>
<p><span>Now Nintendo was producing their own console and they wanted to bring it stateside. At first they entered into an agreement with Atari to sell their console in America. But Nintendo had recently sold a port of <em>Donkey Kong</em> to ColecoVision so Atari got pissy pants about it and the deal fell through. After some internal wrangling over how the system would be packaged and marketed in America, Nintendo released the <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System" target="_blank">Nintendo Entertainment System(NES)</a> in 1985. After a limited release toward the end of &#8217;85 the console went nationwide in early 1986. </span></p>
<p><span><br />
</span></p>
<div class="wp-caption aligncenter" style="width: 367px"><img class=" " src="http://www.forevergeek.com/wp-content/media/2010/09/Nintendo-NES.jpg" alt="" width="357" height="258" /><p class="wp-caption-text">Nintendo Entertainment System</p></div>
<p>&nbsp;</p>
<p>Along with the re-branding came a complete redesign of the system. The joystick was replaced by a 4-way cross pad  that would eventually become the industry  standard and be referred to as the &#8220;D-pad&#8221;,or directional pad. The shape, color, and size of the unit were all intended to make it look less like a child&#8217;s toy and allow the console to be placed in any of the myriad TV/entertainment system combos flooding American homes in the mid &#8217;80s. Launching with the system was the new game from Miyamoto and Yokoi, the follow up to <em>Mario Bros.</em>, <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros." target="_blank"><em>Super Mario Bros.</em></a>!</p>
<p>&nbsp;</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=ia8bhFoqkVE">www.youtube.com/watch?v=ia8bhFoqkVE</a></p></p>
<p>&nbsp;</p>
<p>In most first and second generation console packages, <em>Super Mario Bros</em>. had a second game on the cartridge, <a href="http://en.wikipedia.org/wiki/Duck_Hunt" target="_blank"><em>Duck Hunt</em></a>. This was Nintendo&#8217;s attempt to get in on the <a href="http://en.wikipedia.org/wiki/Light_gun" target="_blank">light gun</a> trend that was sweeping arcades at the time. Gameplay consisted of shooting ducks on screen with your light gun controller, the <a href="http://en.wikipedia.org/wiki/NES_Zapper" target="_blank">NES Zapper</a>, after an asshole dog flushes them out. If you fail to get the required number of kills in a set number of tries, the game is over. After a dog laughs at you for sucking.</p>
<div class="wp-caption aligncenter" style="width: 458px"><img src="http://starsmedia.ign.com/stars/image/article/883/883629/acd-duck-hunt-dog-20080623031429895-000.jpg" alt="" width="448" height="392" /><p class="wp-caption-text">FUCK YOU DOG!</p></div>
<p>&nbsp;</p>
<p>Most all of Nintendo&#8217;s competition had already fallen by the wayside and after a year in production, Atari moved out of home consoles to PC game systems. Nintendo was the unquestioned ruler of the global home console market. And they did it with a mix of fun games and shrewd business practice. Atari had often fought with third party developers and their consoles lacked many games outside the Atari brand. Nintendo embraced third party developers from day one but insisted they follow Nintendo&#8217;s strict policy on game manufacturing. Nintendo manufactured all games produced by them or leased from third parties. They placed  a chip in each game that was read by the chip in the NES. If a game didn&#8217;t have the chip, it didn&#8217;t play. A few developers bucked the trend and produced unlicensed games using a copy of Nintendo&#8217;s chip. Atari developed a series of games for the NES under the developer name Tengen, and reverse engineered a copy of the chip for their own games. A lawsuit followed in which Tengen claimed Nintendo was in breach of anti-trust laws. Nothing was ever fully decided and Tengen eventually developed games for Nintendo.</p>
<h3></h3>
<h3>Level 4: A New Challenger</h3>
<p><img class="aligncenter" src="http://wpcdn.padgadget.com/wp-content/uploads/2010/10/mike-tyson-punch-out.jpg" alt="" width="400" height="349" /></p>
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<blockquote><p>&#8220;War is where the young and stupid are tricked by the old and bitter into killing each other.&#8221; ~<a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV" target="_blank">GTA IV</a></p></blockquote>
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<p>Nintendo appeared to be an unstoppable juggernaut in the home console market but a challenge would come from another Japanese company looking to translate arcade success to the home console world. Nintendo centered the video game world squarely in Japan. The NES was a hit in dozens of countries on multiple continents and the <a href="http://en.wikipedia.org/wiki/Sega" target="_blank">SEGA</a> company wanted in on that action. Like Nintendo they were in the entertainment industry long before the video game craze and wanted to get in on the growing market. When the NES proved to be a hit they immediately got their own console on the market, the <a href="http://en.wikipedia.org/wiki/Sega_Master_System" target="_blank">Sega Master System</a> in 1986.</p>
<div class="wp-caption aligncenter" style="width: 340px"><img src="http://www.retrogamingconsoles.com/wp-content/uploads/2009/10/sega-master-system.png" alt="" width="330" height="248" /><p class="wp-caption-text">SEGA Master System</p></div>
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<p>SEGA promoted the system as technologically superior to the NES, providing a higher quality of graphics more in line with current arcade tech. This was true with some games but not so much with others. But 2 years in, Nintendo still owned more than 80% of the market. SEGA&#8217;s problem was Nintendo&#8217;s game policy. As I mentioned earlier, Nintendo made all third party games for their console and installed chips allowing it to be played on their system. A second part of that deal was no third party developer who made games for Nintendo could make games for a competitor. You could make games for SEGA if you wanted, but Nintendo would be done with you. And that was SEGA&#8217;s biggest problem.  Nintendo beat them to the market by about a year. Their sales were incredible and no one was leaving that gold mine.  Third party developers may have sold their souls to Nintendo but they sold them for a ridiculous amount of profits.</p>
<p>SEGA released and re-released &#8220;updated&#8221; versions of the consoles over the next few years but still lost ground to Nintendo. Nintendo&#8217;s own first party games were becoming iconic in gamer&#8217;s eyes and Mario had become the company&#8217;s official mascot. The last Mario game made for the NES, <a href="http://en.wikipedia.org/wiki/Super_Mario_Bros._3" target="_blank"><em>Super Mario Bros. 3</em></a>, was released in 1990 to massive sales and a huge promotional campaign even getting it&#8217;s own movie a year before, <em><a href="http://www.imdb.com/title/tt0098663/" target="_blank">The Wizard</a></em>, starring Fred Savage. I shit thee not.</p>
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<p>So SEGA said, &#8220;Hey! We need us one of them there mascuts.&#8221; Or something like that. I dunno. I wasn&#8217;t there so get off my back about it! For their big &#8220;next gen&#8221; system released, <a href="http://en.wikipedia.org/wiki/Mega_Drive" target="_blank">the Sega Genesis</a>, SEGA wanted a mascot to promote the system. In 1991 SEGA developers gave them<em><a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%281991_video_game%29" target="_blank"> Sonic the Hedgehog</a></em>. And it was good. Sonic immediately boosted sales of SEGA hardware in North America.</p>
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<p>The Genesis developed a modest and fiercely loyal fan base in America but that same year Nintendo was ready to release their new console, the <a href="http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System" target="_blank">Super Nintendo Entertainment System</a>. It&#8217;s the NES, just super!</p>
<div class="wp-caption aligncenter" style="width: 356px"><img class=" " src="http://s3.amazonaws.com/gamervision_production/super-nintendo-entertainment-system-w432_1278955856_XCH.jpg" alt="" width="346" height="277" /><p class="wp-caption-text">Super Nintendo Entertainment System</p></div>
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<p>And,of course, a brand new mega hit Mario game, <em><a href="http://en.wikipedia.org/wiki/Super_Mario_World" target="_blank">Super Mario World</a></em>, was shipped with the console.</p>
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<p>This was the beginning of the end of SEGA as a hardware developer. A decade later they would be strictly a software developer. SEGA put up a valiant fight though.  They tried to market to a slightly older teen audience than the one Nintendo had previously targeted. But Nintendo was down with the street as well. early on they snatched up <a href="http://en.wikipedia.org/wiki/Capcom" target="_blank">Capcom</a>&#8216;s popular arcade fighting game, <em><a href="http://en.wikipedia.org/wiki/Street_Fighter_II" target="_blank">Street Fighter II</a></em>.</p>
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<p><em>Street Fighter II</em> marked the beginning of the fighting game craze that swept arcades in the early 90&#8242;s. The release of the next big game, <a href="http://en.wikipedia.org/wiki/Mortal_Kombat_%28video_game%29" target="_blank"><em>Mortal Kombat</em></a>, in 1992 would show a visible difference in Nintendo and SEGA&#8217;s marketing policies.</p>
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<p><em>Mortal Kombat</em> featured blood and gory finishing moves including ripping a dude&#8217;s spine out. Awesome stuff. SEGA went with keeping the blood and full gore of the finishing moves and Nintendo opted to go another way, wanting to be a family friendly console. They wanted parents to know that even though that guy&#8217;s heart was just ripped out, there is no red blood dripping from it. Mortal Kombat led to  a big firestorm on Capital hill and Joe Liebermann wanted to make selling games to kids illegal. Some still do. But, like any entertainment ever created, from books to movies, video games will have to weather the outrage of fools.</p>
<p>The SNES would go on to dominate next few years of the &#8220;console wars&#8221;.  It is hands down the greatest video game console ever released. Every list of the greatest video games of all time is full of games from this system. My favorite game of all time, <a href="http://en.wikipedia.org/wiki/Chrono_trigger" target="_blank"><em>Chrono Trigger</em></a>, was released for this system.</p>
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<p>But a shadow from the past loomed in the distance and Nintendo would face it&#8217;s first real challenge since entering the console market.</p>
<h3>Level 5: The New King</h3>
<p><img class="aligncenter" src="http://www.gamesetwatch.com/090724-tapout-tekken-3.jpg" alt="" width="470" height="264" /></p>
<blockquote><p>&nbsp;</p>
<p>&#8220;Always remember, your weapon was made by the lowest bidder.&#8221; ~<a href="http://en.wikipedia.org/wiki/Call_of_Duty_4:_Modern_Warfare" target="_blank">Call of Duty: Modern Warfare</a></p></blockquote>
<p>&nbsp;</p>
<p>Before Nintendo launched the SNES, they were in talks with <a href="http://en.wikipedia.org/wiki/Sony" target="_blank">SONY</a> to develop a disc based system. They had tried earlier on the Famicom with mixed results. But the higher ups at Nintendo felt their contract with Sony gave them too much control so the deal was cancelled and they released the cartridge based SNES. Sony continued work on a console that used CDs instead of cartridges. The advance to discs would make for bigger, faster, better looking games with crisper sound. In the fall of 1995 Sony released the <a href="http://en.wikipedia.org/wiki/PlayStation_%28console%29" target="_blank">Playstation</a> game console worldwide. Playstation was not the first console to attempt a disc based format, but it was the first successful one.</p>
<p>&nbsp;</p>
<p>The folks at Sony took time with the console, gave early dev kits to developers, and launched with a fantastic lineup of games in just about every genre. But the game that would make the system one of the best selling of all time, and elevate an entire genre in America, was released 2 years later by<a href="http://en.wikipedia.org/wiki/Square_%28company%29" target="_blank"> Square</a>, now Square Enix.  <a href="http://en.wikipedia.org/wiki/Final_Fantasy_VII" target="_blank"><em>Final Fantasy VII</em> </a>was the latest in a line of popular role playing games from Japan.</p>
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<p>Three earlier titles had been released outside Japan and enjoyed success stateside, but the genre as  a whole did not appeal to most gamers. RPGs were often slow in pacing and more theatrical than most games, featuring heavy dialogue and  character and plot development.  It is my favorite genre, and the genre of my previously mentioned favorite game <em>Chrono Trigger</em>, made by the same folks at Square. Sales of Playstation consoles skyrocketed immediately following <em>FF 7&#8242;s</em> release and a &#8220;golden age&#8221; of RPGs began as multiple developers looked to get in on the emerging American market. The fighting genre would also see a bit of a renaissance with releases like<em><a href="http://en.wikipedia.org/wiki/Tekken" target="_blank"> Tekken</a></em> and <a href="http://en.wikipedia.org/wiki/Bushido_Blade_%28video_game%29" target="_blank"><em>Bushido Blade</em></a>.</p>
<p>But Sony wasn&#8217;t the only game in town. Nintendo, still struggling to get an arrangement on a disc based system, released their follow up console, the<a href="http://en.wikipedia.org/wiki/Nintendo_64" target="_blank"> Nintendo 64</a> in 1996.  So called as it was a <a href="http://en.wikipedia.org/wiki/64-bit" target="_blank">64-bit</a> system compared to Playstation&#8217;s 32-bit. Nintendo had pushed the cartridge format as far as it could go and actually managed to produce a potentially stronger system than Sony.   But Sony was in Nintendo&#8217;s spot now. They were first to market, they had huge third party support, and they unleashed a series of brilliant ad campaigns to capture the 18-25 year old demographic. Nintendo was still perceived as the &#8220;family system&#8221; and times were changing. Square had originally wanted to release<em> FF 7</em> on the Nintendo 64 but the cartridge fomat limited what they could do with their animated <a href="http://en.wikipedia.org/wiki/Full_motion_video_based_game" target="_blank">FMV</a>s(full motion video) in the game. it released on 4 discs for the Playstation and would have never fit on one cartridge, no matter how powerful the system.</p>
<p>That loss really hurt Nintendo. RPGs were the emerging trend and the Nintendo 64s launch lineup had none. And it would be many months before it got one. A really shitty one I will not even dignify by mentioning. Eventually Nintendo found it&#8217;s footing but Sony kept releasing one groundbreaking title after another as developers flocked to the console and it&#8217;s ability to make movies out of games.  Developer <a href="http://en.wikipedia.org/wiki/Hideo_Kojima" target="_blank">Hideo Kojima</a> revived his old Metal Gear series on Playstation with <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid" target="_blank"><em>Metal Gear: Solid</em></a> in 1998.</p>
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<p>Metal Gear launched a whole new genre: Stealth Action. It was an instant best seller and pushed even more Playstation units off the shelf. Nintendo made solid gains with dependable franchises like Mario and Zelda but Sony was blazing new trails and really turning video game consoles into a staple of living rooms and dorms across America. The Playstation would launch many franchises still in play today and begin the sports genre&#8217;s accent to near dominance. But Sony&#8217;s biggest successes were still to come as Nintendo goes back to the drawing board. Meanwhile, a new challenger from the good ol&#8217; USA was working to make a challenge while an old foe plotted one last attempt at the throne.</p>
<h3>Level 6: Once More Unto The Breach</h3>
<p>&nbsp;</p>
<p><img class="aligncenter" src="http://bearseatpeople.com/wp-content/uploads/2009/10/call-of-duty-4.jpg" alt="" width="527" height="298" /></p>
<p>&nbsp;</p>
<blockquote><p>&#8220;All I want is world peace&#8230; or a piece of the world.&#8221; ~<a href="http://en.wikipedia.org/wiki/Chrono_Trigger" target="_blank">Chrono Trigger</a></p></blockquote>
<p>&nbsp;</p>
<p>Video game consoles were in a 5 year cycle. So, by the dawn of the new millennium, Sony and Nintendo were both busy working on their next consoles. At the same time, Nintendo&#8217;s old nemesis, SEGA was putting all it&#8217;s chips on one last bid to capture the console market. While Sony and Nintendo were at war with each other SEGA was putting everything they had into one last shot at a piece of the console pie. In 1999, SEGA released the <a href="http://en.wikipedia.org/wiki/Dreamcast" target="_blank">Dreamcast</a>.</p>
<div class="wp-caption aligncenter" style="width: 378px"><img class=" " src="http://media.gdgt.com/img/product/3/2pp/sega-dreamcast-3ub-460.jpg" alt="" width="368" height="276" /><p class="wp-caption-text">SEGA Dreamcast</p></div>
<p>&nbsp;</p>
<p>It was an immediate failure. Despite having far superior graphics, launching a sports game empire that still stands today,  offering online for the first time ever on a console, and beating the competition to market by a full year, the Dreamcast&#8217;s shelf life was short. Things got off to a bad start when SEGA failed to produce enough consoles at launch to satisfy demand and they were working from behind pretty much the rest of the way. When Sony got the <a href="http://en.wikipedia.org/wiki/PlayStation_2" target="_blank">Playstation 2</a> to market in October 2000, SEGA had not secured enough of a foothold to weather the early sales of Sony&#8217;s juggernaut console.</p>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://static.howstuffworks.com/gif/ps2-photo.jpg" alt="" width="350" height="334" /><p class="wp-caption-text">Playstation 2</p></div>
<p>Sony&#8217;s first console already had a healthy base and they were ready for next gen updates to their favorite series. SEGA did o.k. in it&#8217;s first year against the PS2 but 2001 would bring several titles to teh PS2 that would all but eliminate the Dreamcast. Fans of the Metal Gear series were breathlessly awaiting the games sequel and their wait was rewarded with one of the most anticipated and highest selling games of it&#8217;s generation, <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty" target="_blank"><em>Metal Gear Solid 2: Sons of Liberty</em></a>.</p>
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<p>A month earlier the PS2 got a game that would change the way people looked at video games and create it&#8217;s own genre, &#8220;the sandbox game&#8221;. <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_III" target="_blank"><em>Grand Theft Auto III</em></a> was the third game in the GTA series but a totally different game from it&#8217;s predecessors. It was a fully 3-D action game with a <a href="http://en.wikipedia.org/wiki/Third_person_%28video_games%29#Third_person_view_games" target="_blank">third person perspective</a>. The game was open in the sense that you could interact with it and never actually engage the main game.</p>
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<p>The series got 2 followups on the PS2, each selling ridiculous amounts. The Dreamcast was done. When Nintendo&#8217;s <a href="http://en.wikipedia.org/wiki/Nintendo_GameCube" target="_blank">Gamecube</a> came to market in 2001, it was almost completely drown out by Sony&#8217;s blockbuster titles. It was a modest success but Nintendo was firmly behind, no longer the console king. Even worse, they were about to be demoted to 3rd place behind an American company looking to get in on this video game stuff.</p>
<p>Microsoft came to market with it&#8217;s <a href="http://en.wikipedia.org/wiki/Xbox" target="_blank">X-Box</a> console the same year as Nintendo.</p>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://images.wikia.com/metalgear/images/4/42/Xbox.jpg" alt="" width="350" height="353" /><p class="wp-caption-text">X-Box</p></div>
<p>&nbsp;</p>
<p>It quickly overtook Nintendo&#8217;s console but remained a distant second to Sony&#8217;s all consuming Playstation 2. X-Box was helped by launching a few beloved series of their own, most notably the <em>Halo</em> series. Halo was a modest first person shooter that mushroomed into a cultural phenomenon.</p>
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</span><p><a href="http://www.youtube.com/watch?v=u3NRlT5czTk">www.youtube.com/watch?v=u3NRlT5czTk</a></p></p>
<p>When <a href="http://en.wikipedia.org/wiki/Halo_2" target="_blank"><em>Halo 2</em></a> was released in 2004 it had become the preferred shooter in dorm rooms and &#8220;man caves&#8221; across the country. The influx of celebrities into &#8220;video game culture&#8221; elevated video games to a pop culture status they had not seen since Pac-Man. Sony dominated this generation of consoles, selling more than twice as many units as the X-Box, Dreamcast and Gamecube combined. But Sony, fat on their own press, would fumble. The new kids at Microsoft would assert themselves and Nintendo would change gaming again. The war, once thought over, was rekindled with fury.</p>
<h3>Level 7: The Once And Future King</h3>
<p><img class="aligncenter" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/30261020060319_165038_2_big.jpg" alt="" width="425" height="291" /></p>
<blockquote><p>“We all make choices, but in the end our choices make us.” — Andrew Ryan (Bioshock)</p>
<p>&nbsp;</p></blockquote>
<p>&nbsp;</p>
<p>As Sony and Microsoft toiled on their next big consoles, Nintendo was busy changing the way people approach video games. Microsoft did not sell well in Asia, a one time crucial market, but a power shift was occurring from Japanese developers to American and European developers.  The X-Box had sold well in North America and Europe and Microsoft wasted little time prepping their new console. They were the first to market with a new system in November of 2005. It was an instant success, mostly fueled by Microsoft&#8217;s superb online service. Carried over from the original X-Box, <a href="http://en.wikipedia.org/wiki/Xbox_Live" target="_blank">X-Box Live</a> was the first real online network for gamers. Nintendo really had no online and Sony was still working on theirs. Many felt Nintendo&#8217;s lack of a true online component would doom their system. It catapulted the <a href="http://en.wikipedia.org/wiki/Xbox_360" target="_blank">X-Box 360</a> to record sales in it&#8217;s first 5 months. Online and multiplayer were becoming the new norm and Microsoft was way ahead with an established online community.</p>
<p>&nbsp;</p>
<div class="wp-caption aligncenter" style="width: 362px"><img class=" " src="http://reviews.cnet.com/sc/31355096-2-440-OVR-1.gif" alt="" width="352" height="264" /><p class="wp-caption-text">X-Box 360</p></div>
<p>&nbsp;</p>
<p>Microsoft enjoyed a solid year alone on the market.  Just like Sony before they capitalized on it and made deep inroads with third party developers and strengthened relationships with &#8220;Triple A&#8221; publishers. Their X-Box Live service hit several subscriber milestones in it&#8217;s first year and established a base that has yet to be equaled. The opening slate of games for the 360 wasn&#8217;t overwhelming but the variety of genres gave almost everyone something to latch on to. The following year, anticipating the release of rival consoles, Microsoft and <a href="http://www.epicgames.com/" target="_blank">Epic Games</a> released the next flagship series for the console, <em><a href="http://en.wikipedia.org/wiki/Gears_of_War" target="_blank">Gears of War</a></em>. Gears is a third person shooter, meaning you can see your character instead of looking through their point of view. Combined with the release of <em><a href="http://en.wikipedia.org/wiki/Halo_3" target="_blank">Halo 3</a> , </em>2006 was the first year in almost a decade that someone other than Sony was leading the video game sales charts. <em>Halo 3 </em>made over 170 million dollars on it&#8217;s first day of release, beating a record previously set b<em>y Halo 2 </em>for the highest one day total of any entertainment product. The nearest movie is  the last Harry Potter at just over 91 million.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=DzTdpai-tVg">www.youtube.com/watch?v=DzTdpai-tVg</a></p></p>
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</span><p><a href="http://www.youtube.com/watch?v=Y2dilZ3afZA">www.youtube.com/watch?v=Y2dilZ3afZA</a></p></p>
<p>&nbsp;</p>
<p>In 2006 Sony came to market with their highly touted machine. Millions of Playstation 2 fans were anxiously waiting the update to their most favoritest console. Myself included. Many of us were severely disappointed. Not in theconsole but how it was all handled.  Problems began way back in 2004 when Sony was sending full dev kits to developers to program games for launch. Many developers were having trouble figuring out the dynamics of the console. The console was  a beast. By far the most powerful machine on he market, development cycles for<a href="http://en.wikipedia.org/wiki/PlayStation_3" target="_blank"> Playstation 3    </a>games were consuming more time than for the 360. And this is still the case today.  But many developers loved the fact that they had so much potential to work with. The extra horsepower added to an already bloated price though.</p>
<div class="wp-caption aligncenter" style="width: 330px"><img class=" " src="http://ps3-for-free.com/wp-content/uploads/2008/01/free-playstation3.jpg" alt="" width="320" height="320" /><p class="wp-caption-text">Playstation 3</p></div>
<p>Sony&#8217;s new console also had a built in Blu-Ray player, the most expensive DVD device on the market. Cost was a major concern from day one. When it was announced that the price would top $600, many consumers shied away. Sony was already selling the units at a loss. The estimated cost of the console was $900. They were selling for $300 less. Sony&#8217;s launch lineup was mediocre and did little to boost sales. The first year on market was one stumble after another. The rise of streaming video made their victory in the &#8220;DVD Format War&#8221; meaningless and they really needed some top tier games to get rolling. It would take 2 years but in 2008 Sony finally began gaining ground. Price cuts had led to a big boost in sales and the console division finally started turning a profit. Playstation 3&#8242;s 2008 lineup was considered the best on the market with exclusives like <a href="http://en.wikipedia.org/wiki/LittleBigPlanet" target="_blank"><em>Little Big Planet</em></a> and <a href="http://en.wikipedia.org/wiki/Metal_Gear_Solid_4:_Guns_of_the_Patriots" target="_blank"><em>Metal Gear Solid 4</em> </a>leading he charge.</p>
<p>&nbsp;</p>
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</span><p><a href="http://www.youtube.com/watch?v=QFI3aEoiBqY">www.youtube.com/watch?v=QFI3aEoiBqY</a></p></p>
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<p>&nbsp;</p>
<p>Sony and Microsoft had put out 2 solid consoles that millions of gamers were supporting with passion. But the former king of video games was ready to recapture their throne. Nintendo was working on a console that had been in development since the Nintendo 64 was on the market. They were only waiting for the technology to catch up to their ideas. In 2006 Nintendo came to market with what many were calling a gimmick and not a console. Whether the world was ready for &#8220;motion control gaming&#8221; or not, Nintendo was ready to give ti to them.   The <a href="http://en.wikipedia.org/wiki/Wii" target="_blank">Nintendo Wii</a> is the oddest console I&#8217;ve ever seen.</p>
<div class="wp-caption aligncenter" style="width: 319px"><img class=" " src="http://pulse2.com/wp-content/uploads/2011/01/nintendo-wii.jpg" alt="" width="309" height="309" /><p class="wp-caption-text">Wii</p></div>
<p>&nbsp;</p>
<p>It&#8217;s a little white box with what looks like a TV remote. Yet it dominates the console market. And it&#8217;s not even a contest.</p>
<div class="wp-caption aligncenter" style="width: 270px"><img class="  " src="http://images.amazon.com/images/G/01/videogames/detail-page/B000IMYKQ0-1-lg.jpg" alt="" width="260" height="420" /><p class="wp-caption-text">The full &quot;Wii-mote&quot; with nunchaku attachment</p></div>
<p>&nbsp;</p>
<p>That&#8217;s right. It says nunchaku attachment. Sold. You can operate the joystick attachment as you would a regular pad but the Wii-mote is the selling point. Instead of pressing buttons to perform an action you move the remote. You look absolutely silly playing it but the mass appeal of it led to record sales. After a year on the market the Wii  was the number one video game console in the world. Nintendo was once again on top. Despite Wii games receiving relatively low scores from reviewers, people ate this shit up! The games were often, simple, quick, and easy to get into. It appealed to a broad demographic even as it seemed to alienate &#8220;hardcore gamers&#8221;. Attempts were made to satisfy the core but they all fell flat as we refused to use stupid fucking motion controls. Here&#8217;s a few dumbass Wii games.</p>
<p><em>Super Mario Galaxy </em></p>
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</span><p><a href="http://www.youtube.com/watch?v=U-Qw1ClCVN8">www.youtube.com/watch?v=U-Qw1ClCVN8</a></p></p>
<p><em>Wii Sports</em></p>
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</span><p><a href="http://www.youtube.com/watch?v=hflkFd-0wDs">www.youtube.com/watch?v=hflkFd-0wDs</a></p></p>
<p>&nbsp;</p>
<p>Not to be outdone Sony and Microsoft also released motion based peripherals for their consoles. The <a href="http://en.wikipedia.org/wiki/Kinect" target="_blank">Kinect</a> for X-Box 360 and the <a href="http://en.wikipedia.org/wiki/PlayStation_Move" target="_blank">Move</a> for Playstation 3. Both are retarded. The Kinect&#8217;s best feature is it&#8217;s hands free remote settings. For television and movies, not games. And the Move is such an obvious rip off of the Wii-mote that I&#8217;m actually embarrassed for Sony. As predicted both have been mediocre in sales and enthusiasm so far.</p>
<p>Currently Nintendo is still the overall console leader but in the past year Sony has passed Microsoft in many regions to become number two. Playstation 3 is at it&#8217;s lowest price ever and Sony is expecting a big 2011 holiday. And all 3 are most certainly well into development of their next consoles. The video game industry is huge right now. The only real concern is how will the video game industry fuck it up again?</p>
<p>The last crash was hardware related,  a software related crash could be a real possibility. Whether anyone believes thee is a recession right now or not, people are still watching their spending. Developers must guard against flooding and dividing the market.  Currently there is a very real campaign by major developers and publishers to kill the used games market. The new concept of DLC or downloadable content is getting out of hand. Developers seem to be intentionally withholding certain things from a game to sell to us later.   Others are tacking on an extra charge to play online of you haven&#8217;t bought  a new copy to get the code. Developers like Activision are turning many top tier titles into annual releases and raising concerns of burning out consumers.</p>
<p>Well, I believe this is as good a place as any to end. Hope you enjoyed it. And remember that video games are a hobby. A diversion. A pass time.  Don&#8217;t make them everything. Put the controller down. Get outside. Enjoy life. Your saved game will still be there.</p>
<p>&nbsp;</p>
<p style="text-align: center;">  <img class="aligncenter" src="http://ui21.gamefaqs.com/1140/gfs_51497_3_3.jpg" alt="" width="448" height="336" /></p>
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		<title>Remember That Thing You Liked When You Were A Kid?</title>
		<link>http://planetpov.com/2011/06/22/remember-that-thing-you-liked-when-you-were-a-kid/</link>
		<comments>http://planetpov.com/2011/06/22/remember-that-thing-you-liked-when-you-were-a-kid/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 13:00:17 +0000</pubDate>
		<dc:creator>ADONAI</dc:creator>
				<category><![CDATA[Arts & Entertainment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Speakers' Corner]]></category>
		<category><![CDATA[G.I. Joe]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Teddy Ruxpin]]></category>
		<category><![CDATA[Tonka]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://planetpov.com/?p=27449</guid>
		<description><![CDATA[&#160; I could tell my parents hated me. My bath toys were a toaster and a radio. ~Rodney Dangerfield &#160; I wanna talk a little nostalgia in this post. Specifically, the toys we loved as children. I&#8217;m sure almost all of us have at least one favorite. I loved my [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://hd-trains.com/wp-content/uploads/2011/05/1305454834-22.jpg" alt="" width="540" height="405" /></p>
<p>&nbsp;</p>
<blockquote><p>I could tell my parents hated me. My bath toys were a toaster and a radio.<br />
<a href="http://www.brainyquote.com/quotes/quotes/r/rodneydang391649.html">~Rodney Dangerfield</a></p></blockquote>
<p>&nbsp;</p>
<p>I wanna talk a little nostalgia in this post. Specifically, the toys we loved as children. I&#8217;m sure almost all of us have at least one favorite. I loved my toys. It was an outlet for my imagination and  a great way to kill an afternoon.  I&#8217;ll go over some of my favorite toys growing up  and look forward to hearing about yours in the comment section below.  So let&#8217;s begin with my favorite toy(s) of all time.</p>
<p>&nbsp;</p>
<h1><span style="color: #000000;"><strong>Tonka Trucks(original)</strong></span></h1>
<div class="wp-caption aligncenter" style="width: 410px"><img src="http://jesda.com/wp-content/uploads/2011/02/wpid-tonka-large-vintage-very-old-metal-tonka-dump-truck_320621611820-2011-02-10-01-08.jpg" alt="" width="400" height="300" /><p class="wp-caption-text">Brings a tear to my eye</p></div>
<p>&nbsp;</p>
<p>I was 6 or 7 years old when my brother and I received our first Tonka trucks. GOD how we loved them. A small plot in the backyard was immediately turned into a &#8220;work site&#8221;. We had two dump trucks, a bulldozer, and a crane truck. And these were the original Tonka trucks. A hunk of solid metal with real rubber tires. Within a month the edges of the truck beds were sharpened to a fine point. Rust spots popped up all over. But it only made us love them more. They were always there waiting after school. I think I put more time into them than any toy I&#8217;ve ever had. We dug around in the dirt anyways. This made it super fun! And talk about indestructible. We put those trucks through Hell and they never failed. They just don&#8217;t build toys like that anymore. Literally.  I don&#8217;t really know what happened to my Tonkas. Wish I had held on to them. They&#8217;re worth quite  a bit now a days. But I was soon enthralled with my new toy of choice.</p>
<p>&nbsp;</p>
<h1><span style="color: #ff0000;">G.</span><span style="color: #0000ff;">I</span><span style="color: #ff0000;">. <span style="color: #000000;">JOE</span> (80&#8242;s edition)</span></h1>
<p>&nbsp;</p>
<div class="mceTemp mceIEcenter">
<dl>
<p class="wp-caption-dt"><img src="http://bidorbuytoys.com/images/gijoeindiv.jpg" alt="" width="450" height="278" /></p>
<dd>COBRA!</dd>
</dl>
</div>
<p>&nbsp;</p>
<p>There were a ton of action figures vying for your attention when I was a kid. Transformers, Star Wars, Ninja Turtles, and many more. My action figure of choice was G.I. Joe. Mostly because it was my favorite TV program at the time. <img src='http://planetpov.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It started small. A few figures here, a vehicle there. Pretty soon I had a decent collection. But not complete. I had all the vehicles but two. And I was still missing about 12 individual figures. That all changed one Christmas Eve when we opened a package containing the figures we were missing and one of the vehicles, a bridge layer.  The worst G.I. Joe figure an vehicle ever made. But I still wanted it. All that was missing was the giant battleship  to rest my jet on.  Well, the next morning my brother and I awoke to find the battleship sitting in the middle of the living room with a big bow on it. I almost cried. At that point in time we had every single G.I. Joe action figure and vehicle produced up til then. My collection was complete. And these are more toys I wish I hadn&#8217;t lost. I had some pretty rare items that go for hundreds of dollars apiece right now.</p>
<p>&nbsp;</p>
<h1><span style="color: #800080;">Teddy Ruxpin</span></h1>
<p>&nbsp;</p>
<p>&nbsp;</p>
<div class="mceTemp mceIEcenter">
<dl>
<p class="wp-caption-dt"><img class=" " src="http://wowshopper.com/educational-toys/pics-inventory/teddyruxpin-e.gif" alt="" width="420" height="452" /></p>
<dd>Helped me conquer my fears of robotic bears</dd>
</dl>
</div>
<p>&nbsp;</p>
<p>I received Teddy for my 6th birthday I believe(could have been 7th). He was awesome and something I credit with spurring my interest in reading. Reading is what Teddy did. You got a book and a cassette tape to go with it. You put the tape in and Teddy reads the book with you or to you.  I liked reading the books first then reading them with Teddy. My biggest regret is that I was a little too rough with him and broke him long before I was done with him. But I kept reading. Teddy was pretty popular in the late 80&#8242;s. I remember his TV show and tons of commercials for things he had nothing to do with. I missed Teddy when I lost him but I thank him so much for instilling a love of reading in me.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h1><span style="color: #993300;">Choose Your Own Adventure Books</span></h1>
<div class="wp-caption aligncenter" style="width: 304px"><img src="http://www.thecitrusreport.com/wp-content/uploads/2011/01/thecaveoftime.jpg" alt="" width="294" height="500" /><p class="wp-caption-text">Never made it through one without dying</p></div>
<p>&nbsp;</p>
<p>Loved these. I had quite a collection at one point, which I later gave away. A lot of the stories were sci-fi or fantasy related and that was what I was into at the time. I spent a lot of time sitting on the porch reading each book over and over again to get all the possible endings. They would have copies for sell at the school Book Fair and it was always a crowded table. I remember &#8220;rage quitting&#8221; on one issue though cause I kept getting killed by the same damn werewolf over and over again. Mostly it was just something fun to read, and I loved reading.</p>
<p>&nbsp;</p>
<h1><span style="color: #ff9900;">L</span><span style="color: #3366ff;">E</span><span style="color: #008000;">G</span><span style="color: #993366;">O</span> Blocks</h1>
<div class="wp-caption aligncenter" style="width: 360px"><img src="http://25.media.tumblr.com/tumblr_ljsz31lYBt1qzr38no1_400.jpg" alt="" width="350" height="250" /><p class="wp-caption-text">Accept no substitutes</p></div>
<p>Well over 50 years old, many generations grew up with Lego blocks. Immediately popular right out of the gate, Lego builder sets have only become larger and more complex as time has gone on. Impressive models of everything from the Death Star to downtown London have been recreated with Lego blocks. I built a castle once.  <img src='http://planetpov.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />    They are really some of the simplest toys in the world but are capable of  creating things that could really be called works of art or entertain children for hours on end as they see what they can build.  And the design is truly timeless. Pieces your grandfather played with can attach to any piece made today. Even complex build sets with specialized pieces can be filled in with any number of regular Lego blocks. If you want to foster creativity in your child this is definitely a toy to pick up in my opinion.</p>
<p>&nbsp;</p>
<p>Well, I will end the list there though I could go on much, much longer. Honorable mentions go to: My Pet Monster, Lite Brite, and Laser Tag. Some fond memories from those as well. I wonder if my Lite Brite &#8220;Eat at Joe&#8217;s&#8221;  sign is still under that tree. I wonder if that tree is still there. Now I&#8217;d like to hear about some of your favorite toys. Any little thing that brought some joy to you. If you happen to be a reader who was born before toys were invented, &#8216;Hoop and Stick&#8221; still counts.</p>
<p>&nbsp;</p>
<p><img class="aligncenter" src="http://www.litebriteonline.com/images/mrpot.gif" alt="" width="510" height="450" /></p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=4fc28e47-6968-467e-91b2-9f1762805633" alt="" /></div>
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		<item>
		<title>Selling Gingerbread</title>
		<link>http://planetpov.com/2010/09/18/selling-gingerbread/</link>
		<comments>http://planetpov.com/2010/09/18/selling-gingerbread/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 05:25:16 +0000</pubDate>
		<dc:creator>whatsthatsound</dc:creator>
				<category><![CDATA[Arts & Entertainment]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
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		<guid isPermaLink="false">http://planetpov.com/?p=15161</guid>
		<description><![CDATA[Here we are now, entertain us! - Nirvana, &#8220;Smells Like Teen Spirit&#8221; Just look at Bob and Judy, they&#8217;re happy as can be inventing situations, putting them on TV - Talking Heads, &#8220;Found A Job&#8221; About six weeks ago, the world was introduced to its newest superstars. 33 Chilean miners, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #551a8b; text-decoration: underline;"><a href="http://planetpov.com/wp-content/uploads/2010/09/Entertainment1.jpg"></a><a href="http://planetpov.com/wp-content/uploads/2010/09/Entertainment2.jpg"><img class="aligncenter size-large wp-image-15178" src="http://planetpov.com/wp-content/uploads/2010/09/Entertainment2-808x1024.jpg" alt="" width="646" height="819" /></a></span></p>
<p><em>Here we are now, entertain us!</em></p>
<p>- Nirvana, &#8220;Smells Like Teen Spirit&#8221;</p>
<p><em>Just look at Bob and Judy, they&#8217;re happy as can be</em></p>
<p><em>inventing situations, putting them on TV</em></p>
<p>- Talking Heads, &#8220;Found A Job&#8221;</p>
<p>About six weeks ago, the world was introduced to its newest superstars. 33 Chilean miners, who would otherwise have passed their entire lives unknown to anyone other than their neighbors and family members (and really, is that so bad?), became trapped in a precious metals mine in the northern part of the country, and instantly became world news. With horror, we learned that the miners were stranded <em>3 miles</em> below the surface of the earth, and would remain so for anywhere from three to six months. The story, that the world&#8217;s media purveyors rushed to report on, had it all: heroes &#8211; the miners themselves; villains &#8211; the heads of the mine company, Empressa Minera San Esteban, which has a shoddy safety record that has resulted in earlier tragedies; suspense, drama, and a setting right out of our scariest nightmares. The world&#8217;s attention has since moved on, of course, as is its way, although the story of the miners and their ongoing ordeal continues to make headlines in Chile and throughout Latin America. But when their story first made its way onto the airwaves as the-thing-you&#8217;re-supposed-to-be-fascinated-by-today, and millions of people fixed their attention on it, received updates from breathless reporters and anchormen and women, and contemplated the unimaginable hardship being endured by the new TV stars, I cannot help but muse, ironically, that the thought occurred to many of them, &#8220;six months without <em>television</em>? How will they <em>survive</em>?&#8221;</p>
<p>In the midst of the real life drama of the miners, the media had an even more compelling subject to consider &#8211; <em>itself</em>. Yes, the 62nd Annual Emmy Awards Ceremony was held with much fanfare, as television, for a brief, but yearly, sliver of time had nothing better to entertain us with than its own greatness. Again, audiences had their heroes and villains, along with suspense that reached a crescendo as millions quivered in their chairs awaiting the news that their favorite celebrities, such as Alec Baldwin of <em>30 Rock,</em> and programs such as <em>Mad Men</em>, had prevailed against worthy, or unworthy, adversaries. With the unearned pride that only a fan can understand, they watched their beaming heroes head for the stage to grab that slender little gold plated angel holding the world, or an atom, or <em>whatever</em> that thing is she&#8217;s holding, and hoist her proudly into the air. The case of <em>Mad Men</em>, and <em>30 Rock</em>, are particularly revealing. These are shows <em>about </em>mass media. When one chooses to spend a night of one&#8217;s life being entertained by rooting for an entertainment program <em>about</em> entertainment,then one is being <em>meta-</em>entertained. And no, I do not think this is a good thing.</p>
<p>As a continually evolving species, perhaps we should now be referred to as &#8220;<em>Homo Entertainus</em>&#8220;. Entertainment, for many, has quite literally become <em>the</em> most important thing in life. I doubt many readers would argue this. I bet we all know at least someone, an elderly aunt or parent perhaps, who turns on the tube first thing in the morning and basically leaves it on until it&#8217;s time to sleep, to <em>finally</em> give their brains a brief respite from its spell. Their daily schedule revolves around what time shows come on. The only things they seem to enjoy talking about are the programs they watched recently. In all of the long march of human evolution, people like them would have been unthinkable, even <em>unimaginable</em>, up until a very recent period in our history. This is not to put them down, necessarily. I fully understand that for those who are elderly and alone, perhaps unable to get around much, the television and its offerings are nothing less than a savior. I&#8217;m just pointing out that, for well over 99% of our existence as a species, such a lifestyle was neither possible nor desirable.</p>
<p>We are vastly, grotesquely over-entertained, no less so than we are overfed, as a nation. Our Ipods are filled with thousands of songs, our computer&#8217;s memory is filled with movies, TV shows and sports events, our conversations have become flabby with limitless commenting on films, sitcoms, albums, games, etc. It has become such a large part of our lives that we have ceased to ask, if indeed we ever did, what is the <em>point</em> of all this entertainment? How could it possibly have come to play such a large role in our lives? What does it give us that we can&#8217;t get in some other way? From our <em>own</em> lives, not fantasies?</p>
<p>It&#8217;s been a long road getting here. Perhaps the modern age of entertainment has as its beginning a date in late 1902, when Enrico Caruso&#8217;s angelic voice was recorded and made available for distribution. For the first time in history, the world&#8217;s greatest opera singer could be listened to and appraised without traveling to the theater to see him perform. In that instance, every local singer and musician, from opera diva to Mississippi bluesman, was put on notice. The competition just got stiffer, pal. From now on, you&#8217;re competing against the best the world has to offer.</p>
<p>Plato, surely one of the greatest thinkers who ever lived, put a lot of thought into the value of art and entertainment. One shudders to think what he would make of the world we live in today. It is like his <em>Republic </em>turned upside down, particularly in terms of entertainment. In his ideal society, plays, musical performances, poetry and pictorial arts were to be strictly censored. They were to show &#8220;only the good&#8221;. Those who created them were to be placed in special colonies outside the metropolis, as their very presence among regular folk was potentially corrupting. Why? First of all, because the very nature of art, as a representation of something, whether an event or a flower, was a further diminishment of the <em>real</em>, the ideal world beyond from which this one arises. A painting of a flower was thus a further removal from reality than the flower itself. Looking at the world around us now, is it not possible to see some wisdom in his apprehension? When people spend as much time talking about their favorite shows with their colleagues at work as they do actually working, when characters in dramas seem as, or more, real to us than the people we share our lives with, have we not perhaps crossed a line the great Athenian warned us about?</p>
<p>Furthermore, according to Plato, art is intrinsically manipulative. Because of the way it entraps our senses, it wields a power, that can be used for good or evil, to influence us. In his age, when poetry and plays were the chief form of entertainment, retellings and enactments of battles could easily have the effect of stirring up uncontrollable, violent passions, such as emotions of rage and desire for revenge. We take this for granted now; in fact much of our entertainment is built upon generating precisely those emotions, even in the entertainment we create for our children. This would have outraged Plato. He was particularly censorious in his attitude as to how children should be introduced and exposed to the arts. Though many would like to reduce Plato to a caricature, an old fuddy duddy who wanted to control people like some small town city council member in the Bible Belt, the reality was that Plato felt threatened by art in the same way that a great Native American hunter would have felt threatened by a grizzly bear. He himself was a poet, and a great lover of music and all arts. Writing <em>as </em>an artist, and a great one at that, he understood its power as well as anyone in The Age of Pericles, and he felt that the place of art and entertainment in one&#8217;s life should be limited, and its content controlled by discerning folk.</p>
<p><em> &#8220;The Circus is coming to town!&#8221;</em> In our hyper-entertained world of today, it is hard for us to imagine the excitement that exclamation generated among young and old in the small towns of Europe and  North America, for centuries. For only a few times in one&#8217;s life, one could be dazzled by the extraordinary skill and strength and bravery of the performers, awestruck at the sight of exotic animals, particularly elephants and giraffes (the &#8220;stars&#8221; of the animal world during the heyday of the circus industry), and swept up in the spectacle and grandness of the atmosphere. Mothers could be shocked at the costumes the lithe lady acrobats donned, while fathers and sons hid their enthusiasm under pamphlets or boxes of popcorn. When one&#8217;s life was for the most part a monotonous repetition of the same necessary acts, day in, day out, imagine what an otherworldly diversion these shows must have provided the masses. And today? The circus has been relegated to the furthest fringes of the vast, multi trillion dollar worldwide entertainment industry. Once its sole titan, it now barely registers as a sliver on the Entertainment Market Share pie chart. And to survive at all, it has found it necessary to modernize. The most successful &#8220;new circus&#8221; in the world today, The Cirque de Soleil of Quebec, has incorporated a story line into its shows, and done away with animals. Where is the shock and awe of seeing an elephant or a giraffe these days, even for children, who can look at them any time they want on their giant TV screens, and can see even <em>more </em>fantastical creatures in movies like <em>Star Wars, Avatar</em>, and the <em>Harry Potter</em> series? And they <em>talk</em>! Though adult viewers were appalled by the Jar Jar Binks character in the 4th Star Wars movie, he  (or<em> it</em>) had the kids at hello.</p>
<p>So, what about the 360-odd days of a year that those country bumpkins had to endure when the circus <em>wasn&#8217;t </em>in town? Were they deprived? Were they like the Chilean miners, trapped in a world of darkness, without stimulation, without color and spectacle? Of course not. They just had to make their <em>own</em> fun. If they wanted to reenact the circus scenes that had so enchanted them, but were without all the &#8220;merchandising&#8221; of toys, games, dolls, pajamas, costumes, etc. that modern day entertainment events leave in their wake, they had to make their own toys, out of corncobs, buttons, animal hairs, peach pits, whatever their searching hands could come upon, and their fertile minds could synthesize. The adults were okay as well. When work was done and they felt like treating themselves to entertainment, they had music to listen to &#8211; their<em> own,</em> in many cases played on instruments fashioned by their own hands. Sure, the singers didn&#8217;t sing quite as well as Caruso, and the fiddler was no Paganini, but what did that matter? Likely as not, they had never even heard of Paganini, such was the benighted nature of their plight. But in such a case, ignorance <em>is</em> bliss, because without the multi-billion dollar recording industry pointing out to us just how far short of greatness we mere mortals fall, without it serving up Maria Callas and the Beatles to our hungry ears, what difference does it make if the music is awkward and unprofessional? Making friends and neighbors happy is what it&#8217;s about, right? Or <em>shouldn&#8217;t</em> it be? The same with sports. Without the entertainment industry turning folks like Joe Montana, Michael Jordan and Tiger Woods into demigods, would folks still have the same incentive to achieve their own, <em>personal</em> best? If anything, even more so, I imagine. Insidiously woven into the world of hyper-entertainment we inhabit today is the message that we, the vast majority of us, are <em>entertainees</em>. Our job is to sit back, absorb, adulate and even worship the output of the well-paid pros who we give large swaths of our lives to.</p>
<p>I readily concede that in a world as fraught with problems as this one is, railing against the entertainment industry, not for its content but for its <em>pervasiveness</em>, must seem to some like a waste of effort. Why go after our diversion, our culture, our escape? Well, in answer all I can say is that I don&#8217;t feel comfortable about an industry <em>of</em> diversion and escape becoming such a large part of peoples&#8217; lives. It robs us of reality, I feel. It violates my personal belief in the adage, &#8220;all things in moderation&#8221;. It dements our perception to the point that all phenomena is on its way to becoming fused, such that politics is entertainment and war is entertainment and sports is war and the circus has reinvented and reasserted itself resulting in our world now being run by clowns who do and say the most outrageous things to get our attention, and daredevils who take tremendous risks with <em>our</em> money. Many people will tell you with pride that they have unplugged their TVs, that they &#8220;hardly ever watch television&#8221;. But if they are still listening to music for hours each day and catching a movie a week, is that really all that different? As I see it, when one is bored, one has three options. One can just accept being bored. This is not so bad. Being bored can be a good thing. It is not an evil to be clobbered by a gigantic octopus of an industry that has a diversion to offer for each moment of our lives. The second is to be an entertainee. Watch something. Listen to something. Read something. I would say that both of these options have their place, and are roughly equal in my estimation in terms of value. I would hope that would be reflected in the amount of time one spends with either choice. The third choice is to me far more interesting and important and valuable. <em>Create</em> something. By yourself or with somebody else. Write a poem to a lover or sing a song to nature. Deposit something <em>into</em> the Bank of Human Creativity; don&#8217;t just consume that which others have produced. It doesn&#8217;t have to be great, what you create; in fact, a disservice has been done to you if you have that expectation. A silly little ditty that you take the time to write and sing can be more valuable to your soul by far than listening to Beethoven&#8217;s <em>Pastoral Symphony</em> for the umpteenth time. I don&#8217;t think Beethoven would mind, either. He wasn&#8217;t making music because he wanted to be worshipped long after his death. He made music because it was <em>in </em>him. Just like something is in you, longing to be expressed.</p>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" src="http://img.zemanta.com/pixy.gif?x-id=cfc0ac68-f401-4e44-88e0-af3ff99fc6a1" alt="" /></div>
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		<title>PlanetPOV Political Easter Egg Hunt</title>
		<link>http://planetpov.com/2010/04/04/planetpov-political-easter-egg-hunt/</link>
		<comments>http://planetpov.com/2010/04/04/planetpov-political-easter-egg-hunt/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 13:00:49 +0000</pubDate>
		<dc:creator>AdLib</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlanetPOV]]></category>

		<guid isPermaLink="false">http://planetpov.com/?p=12497</guid>
		<description><![CDATA[Happy Easter to all! While you were sleeping all snug in your beds last night, The Easter Planet was hiding political Easter eggs in this article. Following are anagrams of the names of people in the news we&#8217;ve written about at The Planet all year. See if you can find [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetpov.com/wp-content/uploads/2010/04/Small-Earth-as-Egg.jpg"><img class="aligncenter size-full wp-image-12499" title="Small Earth as Egg" src="http://planetpov.com/wp-content/uploads/2010/04/Small-Earth-as-Egg.jpg" alt="" width="227" height="336" /></a>Happy Easter to all!</p>
<p>While you were sleeping all snug in your beds last night, The Easter Planet was hiding political Easter eggs in this article.</p>
<p>Following are anagrams of the names of people in the news we&#8217;ve written about at The Planet all year. See if you can find the name in its hiding place! Answers will be provided on Monday, good luck!</p>
<p>1. I Shag Bum Hurl.</p>
<p>2. Ha! Me Run Lame.</p>
<p>3. Anal Parish</p>
<p>4. Only In Capes</p>
<p>5. Me Lie, Earn Job</p>
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		<title>Super Bowl Sunday</title>
		<link>http://planetpov.com/2010/02/01/super-bowl-sunday/</link>
		<comments>http://planetpov.com/2010/02/01/super-bowl-sunday/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 22:28:00 +0000</pubDate>
		<dc:creator>javaz</dc:creator>
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		<guid isPermaLink="false">http://planetpov.com/?p=9171</guid>
		<description><![CDATA[The official Super Bowl Sunday began January 15th, 1967 when the Green Bay Packers defeated the Kansas City Chiefs. The NFL had full control of the game since 1920, until the AFL began in 1960. June 8th, 1966, the two leagues agreed on a merger, with the condition that the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://planetpov.com/wp-content/uploads/2010/02/football-player.jpg"><img src="http://planetpov.com/wp-content/uploads/2010/02/football-player-300x209.jpg" alt="" width="300" height="209" class="aligncenter size-medium wp-image-9170" /></a></p>
<p>The official Super Bowl Sunday began January 15th, 1967 when the Green Bay Packers defeated the Kansas City Chiefs.</p>
<p>The NFL had full control of the game since 1920, until the AFL began in 1960.</p>
<p>June 8th, 1966, the two leagues agreed on a merger, with the condition that the winners from both leagues play against each other to determine the champion.</p>
<p>Originally, NFL Commissioner, Pete Rozelle, wanted to call the game “The Big One”, but it was the AFL founder and owner of the Kansas City Chiefs, Lamar Hunt, who suggested “Super Bowl” and the name has stuck ever since.</p>
<p>Super Bowl Fun Facts:</p>
<ul>
<li>In most years, the Super Bowl is the most watched television event.
<li>Exclusive television rights to air the game rotate between 3 major networks – CBS, NBC and FOX
<li>Due to the popularity of the game, commercial airtime is the most expensive for the broadcast
<li>Super Bowl Sunday is the second largest day of the year for eating after Thanksgiving
<li>8 million pounds of guacamole is consumed on Super Bowl Sunday.
<li>14,500 tons of chips are eaten along with that guacamole.
<li>The average number of people at a Super Bowl party is 17.
<li>5% of Americans will watch the game alone.
<li>Of the top 10 most watched television programs of all time, 9 of them are Super Bowls.
<li>Budweiser has been the exclusive Super Bowl beer advertiser for the past 13 years.
<li>The Super Bowl is measured in Roman numerals because a football season runs the span over two calendar years.
<li>Since the 1980s the Super Bowls have always started around 6pm Eastern Standard Time.
<li>More drivers are involved in alcohol-related accidents on Super Bowl Sunday compared to any other day of the year (except St. Patrick&#8217;s Day), according to the Insurance Information Institute.
<li>35% of people who attend the game write it off as a corporate expense.
<li>Over 700,000 footballs are produced annually for official NFL use and 72 of them are used for the Super Bowl.
<li>The Dolphin Stadium in Miami has vomitoriums, which is actually an architectural feature, not an official place were people can puke. It&#8217;s a passage below a tier of seats in an amphitheater through which a crowd can spew out after the game.
<li>The Super Bowl has been played in south Florida 8 times; this year’s game will be the ninth.
<li>Super Bowl fans spend more than $50 million on food during the 4 days prior to the Super Bowl.
<li>Super Bowl Sunday is the biggest winter grilling day of the year.
</ul>
<p><a href="http://www.yumsugar.com/125068" target="_blank">http://www.yumsugar.com/125068</a></p>
<p>My husband and I plan on staying home for the game and eating the traditional guacamole and chili (both homemade) and plenty of beer, of course, which will probably result in some scented sound effects around half time! <img src='http://planetpov.com/wp-includes/images/smilies/icon_mrgreen.gif' alt=':mrgreen:' class='wp-smiley' /> </p>
<p>GO COLTS!</p>
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